Creation of engaging concepts for both the meta map and core gameplay, producing polished 2D artworks, UI elements, and 3D models and textures in Blender, as well as character animations in Spine.
Contributed in shaping the game’s playful and whimsical visual identity, led the visual direction for Map Areas and Seasonal Events, creating detailed briefs, guiding external art partners, and delivering consistent, high-quality assets in close collaboration with the Art Director, Designers, Technical Artists, and Developers.













